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-rw-r--r--test/test-assetFactory.cpp1
-rw-r--r--test/test-render.cpp3
-rw-r--r--test/testMainWindow.cpp3
3 files changed, 2 insertions, 5 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 3d79213..82543f3 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -29,7 +29,6 @@ public:
FactoryFixture() : sceneRenderer {size, output} { }
~FactoryFixture()
{
- glDisable(GL_DEBUG_OUTPUT);
auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga");
std::filesystem::create_directories(outpath.parent_path());
Texture::save(outImage, outpath.c_str());
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 45acab5..1643068 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -86,7 +86,6 @@ BOOST_AUTO_TEST_CASE(basic)
ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
const TestScene scene;
ss.render(scene);
- glDisable(GL_DEBUG_OUTPUT);
Texture::save(outImage, "/tmp/basic.tga");
}
@@ -114,7 +113,6 @@ BOOST_AUTO_TEST_CASE(pointlight)
};
const PointLightScene scene;
ss.render(scene);
- glDisable(GL_DEBUG_OUTPUT);
Texture::save(outImage, "/tmp/pointlight.tga");
}
@@ -141,7 +139,6 @@ BOOST_AUTO_TEST_CASE(spotlight)
};
const PointLightScene scene;
ss.render(scene);
- glDisable(GL_DEBUG_OUTPUT);
Texture::save(outImage, "/tmp/spotlight.tga");
}
diff --git a/test/testMainWindow.cpp b/test/testMainWindow.cpp
index 49e18f1..57e3473 100644
--- a/test/testMainWindow.cpp
+++ b/test/testMainWindow.cpp
@@ -12,11 +12,12 @@ TestMainWindow::TestMainWindow() : Window {1, 1, __FILE__, SDL_WINDOW_OPENGL | S
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message);
switch (type) {
case GL_DEBUG_TYPE_ERROR:
- case GL_DEBUG_TYPE_PERFORMANCE:
case GL_DEBUG_TYPE_PORTABILITY:
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
BOOST_TEST_ERROR(msg.get());
+ case GL_DEBUG_TYPE_PERFORMANCE:
+ BOOST_TEST_WARN(msg.get());
default:
BOOST_TEST_MESSAGE(msg.get());
}