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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 13:38:38 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 13:38:38 +0000 |
commit | 50089bf9969edb5f10ff552b90620a4882e3c474 (patch) | |
tree | 4742cf02f21bdfd2c8a7b58c8726734b8ce7aeb0 /utility/embed-glsl.h.m4 | |
parent | Pass a cppcheck (diff) | |
download | ilt-50089bf9969edb5f10ff552b90620a4882e3c474.tar.bz2 ilt-50089bf9969edb5f10ff552b90620a4882e3c474.tar.xz ilt-50089bf9969edb5f10ff552b90620a4882e3c474.zip |
m4 based GLSL embedding
Passes a lint check, less mangling, more automation
Diffstat (limited to 'utility/embed-glsl.h.m4')
-rw-r--r-- | utility/embed-glsl.h.m4 | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/utility/embed-glsl.h.m4 b/utility/embed-glsl.h.m4 new file mode 100644 index 0000000..918007b --- /dev/null +++ b/utility/embed-glsl.h.m4 @@ -0,0 +1,4 @@ +// NAME +#include <gfx/gl/shader-source.h> + +extern const GLsource NAME`_'substr(TYPE,1); |