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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-18 20:39:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-18 20:39:54 +0000 |
commit | ba770a85b2b0ff9222e2867689c693ebee841e55 (patch) | |
tree | 179908c62b1ca5d18c9d7c33a3aa641002b479e8 /ui | |
parent | Simplified texture save (diff) | |
download | ilt-ba770a85b2b0ff9222e2867689c693ebee841e55.tar.bz2 ilt-ba770a85b2b0ff9222e2867689c693ebee841e55.tar.xz ilt-ba770a85b2b0ff9222e2867689c693ebee841e55.zip |
Rename rdiv to ratio and add a vec2 override
Diffstat (limited to 'ui')
-rw-r--r-- | ui/sceneRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp index 852f64c..6986fb6 100644 --- a/ui/sceneRenderer.cpp +++ b/ui/sceneRenderer.cpp @@ -12,7 +12,7 @@ static constexpr std::array<glm::vec4, 4> displayVAOdata {{ {1.0f, -1.0f, 1.0f, 0.0f}, }}; SceneRenderer::SceneRenderer(glm::ivec2 size, GLuint o) : - camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(size.x, size.y), 0.1F, 10000.0F}, output {o}, + camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, ratio(size), 0.1F, 10000.0F}, output {o}, lighting {lightingShader_vs, lightingShader_fs} { glBindVertexArray(displayVAO); |