diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 22:03:10 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 22:03:10 +0000 |
commit | 423328de708ffa93961c329de13445ce2da6e328 (patch) | |
tree | 6b4500d0d6af5ee5bff967233d82bfae078b279c /ui | |
parent | Remove more use of legacy types from camera controller (diff) | |
download | ilt-423328de708ffa93961c329de13445ce2da6e328.tar.bz2 ilt-423328de708ffa93961c329de13445ce2da6e328.tar.xz ilt-423328de708ffa93961c329de13445ce2da6e328.zip |
Remove more use of legacy types and unnecessary pointers from selectable interface
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gameMainSelector.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index a451ee1..703cfab 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -73,11 +73,10 @@ GameMainSelector::handleInput(const SDL_Event & e, const Position & parentPos) void GameMainSelector::defaultClick(const Ray & ray) { - Position2D baryPos {}; - float distance {}; + BaryPosition baryPos {}; + RelativeDistance distance {}; - if (const auto selected - = gameState->world.applyOne<Selectable>(&Selectable::intersectRay, ray, &baryPos, &distance); + if (const auto selected = gameState->world.applyOne<Selectable>(&Selectable::intersectRay, ray, baryPos, distance); selected != gameState->world.end()) { const auto & ref = *selected.base()->get(); clicked = typeid(ref).name(); |