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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-06-13 21:53:32 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-06-13 21:53:32 +0100 |
| commit | 1e7a924874050674a103f6927f4a3c5ef6459222 (patch) | |
| tree | 68f8f4b5dd34ff19b8a7cb6778a556775ed45b83 /ui | |
| parent | Handle edge cases (diff) | |
| download | ilt-1e7a924874050674a103f6927f4a3c5ef6459222.tar.bz2 ilt-1e7a924874050674a103f6927f4a3c5ef6459222.tar.xz ilt-1e7a924874050674a103f6927f4a3c5ef6459222.zip | |
Create a list of snap points for the existing networkbetter-network
These form key positions in the world to ease neat creation.
Diffstat (limited to 'ui')
| -rw-r--r-- | ui/editNetwork.cpp | 15 | ||||
| -rw-r--r-- | ui/editNetwork.h | 1 |
2 files changed, 11 insertions, 5 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 98a60d3..20ec877 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -5,7 +5,7 @@ #include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> -EditNetwork::EditNetwork(Network * n) : network {n} { } +EditNetwork::EditNetwork(Network * n) : network {n}, snapPoints {network->getSnapPoints()} { } bool EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3D> & ray) @@ -34,6 +34,7 @@ EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3 currentStart.reset(); } candidates.clear(); + snapPoints = network->getSnapPoints(); } } return true; @@ -63,16 +64,20 @@ EditNetwork::handleInput(const SDL_Event &) void EditNetwork::render(const SceneShader &, const Frustum &) const { + // TODO render snapPoints } std::optional<CreationDefinitionEnd> EditNetwork::resolveRay(const Ray<GlobalPosition3D> & ray) const { if (const auto position = gameState->terrain->intersectRay(ray)) { - const auto node = network->intersectRayNodes(ray); - if (node) { - const auto direction = network->findNodeDirection(node); - return CreationDefinitionEnd {.position = node->pos, .direction = direction}; + if (const auto closestSnapPoint = std::ranges::min_element(snapPoints, {}, + [position](auto && snapPoint) { + return distance(position->first, snapPoint.snapPosition); + }); + closestSnapPoint != snapPoints.end() + && distance(position->first, closestSnapPoint->snapPosition) < 1'200.F) { + return *closestSnapPoint; } return CreationDefinitionEnd {.position = position->first, .direction = std::nullopt}; } diff --git a/ui/editNetwork.h b/ui/editNetwork.h index e155105..8011c1e 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -23,6 +23,7 @@ private: Network * network; bool continuousMode {false}; + SnapPoints snapPoints; std::optional<CreationDefinitionEnd> currentStart; Link::Collection candidates; }; |
