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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 15:20:19 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 15:20:19 +0000 |
commit | 3d6a5df643cd2dfebc1491756b093247913126b1 (patch) | |
tree | b7aff02ed40a0c84e373e5d2dec4b74716a9cea2 /ui/worldOverlay.h | |
parent | Setup GL context before doing any shadow render work (diff) | |
download | ilt-3d6a5df643cd2dfebc1491756b093247913126b1.tar.bz2 ilt-3d6a5df643cd2dfebc1491756b093247913126b1.tar.xz ilt-3d6a5df643cd2dfebc1491756b093247913126b1.zip |
Change default light direction
Just so it shows up more clearly in tests
Diffstat (limited to 'ui/worldOverlay.h')
0 files changed, 0 insertions, 0 deletions