summaryrefslogtreecommitdiff
path: root/ui/worldOverlay.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-02 18:21:38 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-02 19:29:39 +0100
commit2d6bf0f6b904ed331b5cb7aaab8855077ae9ce28 (patch)
treef7f6762839b98305a0e277f86d8d46ab975ff465 /ui/worldOverlay.h
parentMake Window shader available to clients (diff)
downloadilt-2d6bf0f6b904ed331b5cb7aaab8855077ae9ce28.tar.bz2
ilt-2d6bf0f6b904ed331b5cb7aaab8855077ae9ce28.tar.xz
ilt-2d6bf0f6b904ed331b5cb7aaab8855077ae9ce28.zip
Add WorldOverlay concept
Allows rendering in the world view objects which are not (yet?) part of that world
Diffstat (limited to 'ui/worldOverlay.h')
-rw-r--r--ui/worldOverlay.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/ui/worldOverlay.h b/ui/worldOverlay.h
new file mode 100644
index 0000000..028122a
--- /dev/null
+++ b/ui/worldOverlay.h
@@ -0,0 +1,9 @@
+#pragma once
+
+class Shader;
+
+class WorldOverlay {
+public:
+ virtual ~WorldOverlay() = default;
+ virtual void render(const Shader &) const = 0;
+};