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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-13 20:42:33 +0000 |
commit | b9771cbeb80e5b540587a01be145154612bbc83d (patch) | |
tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /ui/worldOverlay.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
parent | Split Terrain::generateMeshes into smaller functions (diff) | |
download | ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.bz2 ilt-b9771cbeb80e5b540587a01be145154612bbc83d.tar.xz ilt-b9771cbeb80e5b540587a01be145154612bbc83d.zip |
Merge branch 'culling'
Diffstat (limited to 'ui/worldOverlay.h')
-rw-r--r-- | ui/worldOverlay.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/worldOverlay.h b/ui/worldOverlay.h index 18fab3f..a0f3b65 100644 --- a/ui/worldOverlay.h +++ b/ui/worldOverlay.h @@ -1,9 +1,10 @@ #pragma once class SceneShader; +class Frustum; class WorldOverlay { public: virtual ~WorldOverlay() = default; - virtual void render(const SceneShader &) const = 0; + virtual void render(const SceneShader &, const Frustum &) const = 0; }; |