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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 15:08:45 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 15:08:45 +0000 |
commit | de61720146a1ce0640322dff992462bfbecafdc3 (patch) | |
tree | 85caf3c290415b1d7ed6b56341a4be290e69a06a /ui/window.h | |
parent | Single glContext shared between windows (diff) | |
download | ilt-de61720146a1ce0640322dff992462bfbecafdc3.tar.bz2 ilt-de61720146a1ce0640322dff992462bfbecafdc3.tar.xz ilt-de61720146a1ce0640322dff992462bfbecafdc3.zip |
Push uiShader into the window class
Diffstat (limited to 'ui/window.h')
-rw-r--r-- | ui/window.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/ui/window.h b/ui/window.h index 8bfc9c3..97a0253 100644 --- a/ui/window.h +++ b/ui/window.h @@ -3,6 +3,7 @@ #include "chronology.hpp"
#include "collection.hpp"
+#include "gfx/gl/uiShader.h"
#include "inputHandler.h" // IWYU pragma: keep
#include "ptr.hpp"
#include <SDL2/SDL.h>
@@ -14,7 +15,7 @@ class GameState; class Window {
public:
- Window(int width, int height, const std::string & title);
+ Window(size_t width, size_t height, const std::string & title);
virtual ~Window() = default;
NO_COPY(Window);
@@ -34,6 +35,7 @@ protected: using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
SDL_WindowPtr m_window;
Collection<InputHandler> inputStack;
+ UIShader uiShader;
};
#endif
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