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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-18 19:28:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-18 19:28:54 +0000
commitbcdc5c98b356d926939b226a3962d97763295d3b (patch)
treeb56079b97c51e2d457dc68ba3f7ce1cfa867c5d9 /ui/window.h
parentNeed a way to select the UI shader (diff)
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Window handles UIComponent rendering
Diffstat (limited to 'ui/window.h')
-rw-r--r--ui/window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/window.h b/ui/window.h
index 97a0253..9c6d023 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -30,7 +30,7 @@ public:
protected:
SDL_GLContext glContext() const;
- virtual void render(const GameState *) const = 0;
+ virtual void render(const GameState *) const;
using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
SDL_WindowPtr m_window;