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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
commit | bcdc5c98b356d926939b226a3962d97763295d3b (patch) | |
tree | b56079b97c51e2d457dc68ba3f7ce1cfa867c5d9 /ui/window.h | |
parent | Need a way to select the UI shader (diff) | |
download | ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.bz2 ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.xz ilt-bcdc5c98b356d926939b226a3962d97763295d3b.zip |
Window handles UIComponent rendering
Diffstat (limited to 'ui/window.h')
-rw-r--r-- | ui/window.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/window.h b/ui/window.h index 97a0253..9c6d023 100644 --- a/ui/window.h +++ b/ui/window.h @@ -30,7 +30,7 @@ public: protected:
SDL_GLContext glContext() const;
- virtual void render(const GameState *) const = 0;
+ virtual void render(const GameState *) const;
using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
SDL_WindowPtr m_window;
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