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author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2022-10-31 09:12:27 +0000 |
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committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2022-10-31 09:12:27 +0000 |
commit | 377bb9207385bd29fc8084e4d2e51aba27c7f236 (patch) | |
tree | 81270b72b9d8915f0d59326d01dad1ae9b352bdf /ui/window.h | |
parent | Setting texture unit when binding UI components (diff) | |
download | ilt-377bb9207385bd29fc8084e4d2e51aba27c7f236.tar.bz2 ilt-377bb9207385bd29fc8084e4d2e51aba27c7f236.tar.xz ilt-377bb9207385bd29fc8084e4d2e51aba27c7f236.zip |
Save window size as a member variable
Diffstat (limited to 'ui/window.h')
-rw-r--r-- | ui/window.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/window.h b/ui/window.h index f808588..dc3c528 100644 --- a/ui/window.h +++ b/ui/window.h @@ -33,6 +33,7 @@ protected: virtual const Shader & getShader() const = 0;
using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;
+ const glm::ivec2 size;
SDL_WindowPtr m_window;
Collection<UIComponent> uiComponents;
UIShader uiShader;
|