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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 01:16:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 01:16:19 +0100 |
commit | 7e7ddf53b54e52f2106c4adce2818df7877254f1 (patch) | |
tree | 4dd85dd843d218683459778f329cd9424e4d5708 /ui/window.h | |
parent | Default environment direction light shines down, not up (diff) | |
download | ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.tar.bz2 ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.tar.xz ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.zip |
More uniform/flexible window constructors
Diffstat (limited to 'ui/window.h')
-rw-r--r-- | ui/window.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/window.h b/ui/window.h index 62c34de..0316a1f 100644 --- a/ui/window.h +++ b/ui/window.h @@ -15,7 +15,7 @@ using SDL_GLContextPtr = wrapped_ptrt<GL_Context, SDL_GL_CreateContext, SDL_GL_D class Window { public: - Window(size_t width, size_t height, const std::string & title, Uint32 flags); + Window(size_t width, size_t height, const char * title, Uint32 flags); virtual ~Window() = default; NO_COPY(Window); |