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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 01:16:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 01:16:19 +0100
commit7e7ddf53b54e52f2106c4adce2818df7877254f1 (patch)
tree4dd85dd843d218683459778f329cd9424e4d5708 /ui/window.h
parentDefault environment direction light shines down, not up (diff)
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More uniform/flexible window constructors
Diffstat (limited to 'ui/window.h')
-rw-r--r--ui/window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/window.h b/ui/window.h
index 62c34de..0316a1f 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -15,7 +15,7 @@ using SDL_GLContextPtr = wrapped_ptrt<GL_Context, SDL_GL_CreateContext, SDL_GL_D
class Window {
public:
- Window(size_t width, size_t height, const std::string & title, Uint32 flags);
+ Window(size_t width, size_t height, const char * title, Uint32 flags);
virtual ~Window() = default;
NO_COPY(Window);