diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
commit | bcdc5c98b356d926939b226a3962d97763295d3b (patch) | |
tree | b56079b97c51e2d457dc68ba3f7ce1cfa867c5d9 /ui/window.cpp | |
parent | Need a way to select the UI shader (diff) | |
download | ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.bz2 ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.xz ilt-bcdc5c98b356d926939b226a3962d97763295d3b.zip |
Window handles UIComponent rendering
Diffstat (limited to 'ui/window.cpp')
-rw-r--r-- | ui/window.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/ui/window.cpp b/ui/window.cpp index d9e0467..cd4a202 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -1,5 +1,6 @@ #include "window.h"
-#include "ui/inputHandler.h"
+#include "inputHandler.h"
+#include "uiComponent.h"
#include <GL/glew.h>
#include <optional>
#include <stdexcept>
@@ -73,3 +74,11 @@ Window::refresh(const GameState * gameState) const swapBuffers();
}
+
+void
+Window::render(const GameState *) const
+{
+ uiShader.use();
+ glDisable(GL_DEPTH_TEST);
+ inputStack.apply<UIComponent>(&UIComponent::render, uiShader);
+}
|