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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 20:28:24 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 20:28:24 +0000 |
commit | 4bf6b8dad9923d6f3687e8ced72a4eda6a56220d (patch) | |
tree | a3110d4f7dafae89ace66c5812a77330da53160a /ui/window.cpp | |
parent | Replace include guard macros with pragma once (diff) | |
download | ilt-4bf6b8dad9923d6f3687e8ced72a4eda6a56220d.tar.bz2 ilt-4bf6b8dad9923d6f3687e8ced72a4eda6a56220d.tar.xz ilt-4bf6b8dad9923d6f3687e8ced72a4eda6a56220d.zip |
No need to pass GameState around, it has a global pointer
Diffstat (limited to 'ui/window.cpp')
-rw-r--r-- | ui/window.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/window.cpp b/ui/window.cpp index 6a263aa..74a3a2f 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -77,18 +77,18 @@ Window::glContext() const }
void
-Window::refresh(const GameState * gameState) const
+Window::refresh() const
{
SDL_GL_MakeCurrent(m_window, glContext());
clear(0.0F, 0.0F, 0.0F, 1.0F);
- render(gameState);
+ render();
swapBuffers();
}
void
-Window::render(const GameState *) const
+Window::render() const
{
glDisable(GL_DEPTH_TEST);
uiComponents.apply(&UIComponent::render, uiShader, UIComponent::Position {});
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