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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /ui/toolbar.cpp | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'ui/toolbar.cpp')
-rw-r--r-- | ui/toolbar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/toolbar.cpp b/ui/toolbar.cpp index ada97b0..31d87dc 100644 --- a/ui/toolbar.cpp +++ b/ui/toolbar.cpp @@ -18,7 +18,7 @@ Toolbar::Toolbar(const std::initializer_list<InitInfo> & initInfo) : UIComponent void Toolbar::render(const UIShader & uiShader, const Position & parentPos) const { - uiShader.useDefault(); + uiShader.icon.use(); const auto absPos = this->position + parentPos; icons.apply(&UIComponent::render, uiShader, absPos); } |