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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-26 17:48:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-26 17:48:11 +0000
commit30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7 (patch)
tree0e347320e8295f03efb3d12bd85e76f838bf51d3 /ui/text.h
parentAlways set pixel unpack alignment before generating font texture content (diff)
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Remove the static font cache
Each thing can own/share a font rendering itself
Diffstat (limited to 'ui/text.h')
-rw-r--r--ui/text.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/text.h b/ui/text.h
index de2fe2e..5217050 100644
--- a/ui/text.h
+++ b/ui/text.h
@@ -1,5 +1,6 @@
#pragma once
+#include "font.h"
#include "uiComponent.h"
#include <glArrays.h>
#include <glad/gl.h>
@@ -12,7 +13,7 @@ union SDL_Event;
class Text : public UIComponent {
public:
- Text(std::string_view s, Position, glm::vec3 colour);
+ Text(std::string_view s, const Font &, Position, glm::vec3 colour);
void render(const UIShader &, const Position & parentPos) const override;
bool handleInput(const SDL_Event &, const Position & parentPos) override;