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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
commit | 30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7 (patch) | |
tree | 0e347320e8295f03efb3d12bd85e76f838bf51d3 /ui/text.h | |
parent | Always set pixel unpack alignment before generating font texture content (diff) | |
download | ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.bz2 ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.xz ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.zip |
Remove the static font cache
Each thing can own/share a font rendering itself
Diffstat (limited to 'ui/text.h')
-rw-r--r-- | ui/text.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -1,5 +1,6 @@ #pragma once +#include "font.h" #include "uiComponent.h" #include <glArrays.h> #include <glad/gl.h> @@ -12,7 +13,7 @@ union SDL_Event; class Text : public UIComponent { public: - Text(std::string_view s, Position, glm::vec3 colour); + Text(std::string_view s, const Font &, Position, glm::vec3 colour); void render(const UIShader &, const Position & parentPos) const override; bool handleInput(const SDL_Event &, const Position & parentPos) override; |