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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /ui/text.cpp | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'ui/text.cpp')
-rw-r--r-- | ui/text.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/text.cpp b/ui/text.cpp index 872e3f3..d24c268 100644 --- a/ui/text.cpp +++ b/ui/text.cpp @@ -43,7 +43,7 @@ Text::Text(std::string_view s, Position pos, glm::vec3 c) : UIComponent {pos}, c void Text::render(const UIShader & shader, const Position &) const { - shader.useText(colour); + shader.text.use(colour); glActiveTexture(GL_TEXTURE0); for (const auto & m : models) { glBindTexture(GL_TEXTURE_2D, m.texture); |