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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
commit | 50d6f63fb28c82a35e68914fe941b685d26f6e89 (patch) | |
tree | 4a86d800d36341aedee7319307675cd1e6e5b784 /ui/sceneRenderer.h | |
parent | Support setting a viewPort uniform for those shaders which need it (diff) | |
download | ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.bz2 ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.xz ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.zip |
Add rendering support for point lights
Diffstat (limited to 'ui/sceneRenderer.h')
-rw-r--r-- | ui/sceneRenderer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/sceneRenderer.h b/ui/sceneRenderer.h index 8b81d0c..f40b894 100644 --- a/ui/sceneRenderer.h +++ b/ui/sceneRenderer.h @@ -14,6 +14,7 @@ public: virtual ~SceneProvider() = default; virtual void content(const SceneShader &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; + virtual void lights(const SceneShader &) const = 0; }; explicit SceneRenderer(glm::ivec2 size, GLuint output); |