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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 19:07:18 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 19:07:18 +0000
commit50d6f63fb28c82a35e68914fe941b685d26f6e89 (patch)
tree4a86d800d36341aedee7319307675cd1e6e5b784 /ui/sceneRenderer.cpp
parentSupport setting a viewPort uniform for those shaders which need it (diff)
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Add rendering support for point lights
Diffstat (limited to 'ui/sceneRenderer.cpp')
-rw-r--r--ui/sceneRenderer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp
index dc8e440..a97387e 100644
--- a/ui/sceneRenderer.cpp
+++ b/ui/sceneRenderer.cpp
@@ -79,6 +79,7 @@ SceneRenderer::render(const SceneProvider & scene) const
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, gNormal);
scene.environment(shader, *this);
+ scene.lights(shader);
// Lighting pass
glBindFramebuffer(GL_FRAMEBUFFER, output);