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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
commit | d6e99a696aa582b81018078b68f6600c8030d643 (patch) | |
tree | 5c1451bbc76c31f78ddd169fca7780a0943f5910 /ui/manualCameraController.h | |
parent | Reformat with new clang-format (diff) | |
download | ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.bz2 ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.xz ilt-d6e99a696aa582b81018078b68f6600c8030d643.zip |
WIP typedefing all the things - headers
Diffstat (limited to 'ui/manualCameraController.h')
-rw-r--r-- | ui/manualCameraController.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/manualCameraController.h b/ui/manualCameraController.h index d15fa76..46655bc 100644 --- a/ui/manualCameraController.h +++ b/ui/manualCameraController.h @@ -11,7 +11,7 @@ class Camera; class ManualCameraController : public CameraController, public UIComponent { public: - explicit ManualCameraController(glm::vec2 f) : UIComponent {{}}, focus {f} { } + explicit ManualCameraController(Position2D f) : UIComponent {{}}, focus {f} { } bool handleInput(const SDL_Event & e, const Position &) override; void render(const UIShader &, const Position & parentPos) const override; @@ -20,7 +20,7 @@ public: private: bool ctrl {false}, mrb {false}; - glm::vec2 focus; + Position2D focus; float direction {quarter_pi}; float dist {40}, pitch {quarter_pi}; }; |