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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
commit685b33980cc7a346574b24732464f0cbe3115a1f (patch)
tree048db87ad645f54285f0880d20b8acf81f65fea9 /ui/manualCameraController.h
parentSend position and rotation matrix to GPU separately (diff)
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Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'ui/manualCameraController.h')
-rw-r--r--ui/manualCameraController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/manualCameraController.h b/ui/manualCameraController.h
index 46655bc..1efaee1 100644
--- a/ui/manualCameraController.h
+++ b/ui/manualCameraController.h
@@ -22,5 +22,5 @@ private:
bool ctrl {false}, mrb {false};
Position2D focus;
float direction {quarter_pi};
- float dist {40}, pitch {quarter_pi};
+ float dist {4000}, pitch {quarter_pi};
};