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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-22 12:16:38 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-22 12:16:38 +0000 |
commit | e806d41c8703ddc4bcaf2186d0c1701bd1e1ada3 (patch) | |
tree | 1612baf22456c0b5a1bef82980177afb34b2756c /ui/manualCameraController.cpp | |
parent | Window handles UIComponent rendering (diff) | |
download | ilt-e806d41c8703ddc4bcaf2186d0c1701bd1e1ada3.tar.bz2 ilt-e806d41c8703ddc4bcaf2186d0c1701bd1e1ada3.tar.xz ilt-e806d41c8703ddc4bcaf2186d0c1701bd1e1ada3.zip |
Initial commit with some basic UI
Diffstat (limited to 'ui/manualCameraController.cpp')
-rw-r--r-- | ui/manualCameraController.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp index 1d3a067..568c547 100644 --- a/ui/manualCameraController.cpp +++ b/ui/manualCameraController.cpp @@ -5,7 +5,7 @@ #include <maths.h> bool -ManualCameraController::handleInput(const SDL_Event & e) +ManualCameraController::handleInput(const SDL_Event & e, const Position &) { switch (e.type) { case SDL_KEYDOWN: @@ -59,6 +59,11 @@ ManualCameraController::handleInput(const SDL_Event & e) } void +ManualCameraController::render(const UIShader &, const Position &) const +{ +} + +void ManualCameraController::updateCamera(Camera * camera) const { camera->forward = glm::normalize(sincosf(direction) ^ -sin(pitch)); |