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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
commit02c3f1fd622bb5b4da1462c5bb507a4a541447d5 (patch)
tree8db9ad8cc755cdab17d11a97309b3b147c576964 /ui/mainWindow.cpp
parentAdd imgui init and shutdown to appbase and gamemainwindow (diff)
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First cut reshuffling app/window/gl/render bits
Diffstat (limited to 'ui/mainWindow.cpp')
-rw-r--r--ui/mainWindow.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/ui/mainWindow.cpp b/ui/mainWindow.cpp
new file mode 100644
index 0000000..830dba5
--- /dev/null
+++ b/ui/mainWindow.cpp
@@ -0,0 +1,28 @@
+#include "mainWindow.h"
+#include <format>
+#include <stdexcept>
+
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wold-style-cast"
+#include "backends/imgui_impl_opengl3.h"
+#include "backends/imgui_impl_sdl2.h"
+#pragma GCC diagnostic pop
+
+MainWindow::MainWindow(size_t w, size_t h) : MainWindow {w, h, "I Like Trains", SDL_WINDOW_OPENGL} { }
+
+MainWindow::MainWindow(size_t w, size_t h, const std::string & title, Uint32 flags) : Window {w, h, title, flags}
+{
+ puts(__PRETTY_FUNCTION__);
+ if (const auto version = gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress)); version < 30003) {
+ throw std::runtime_error {std::format("Insufficient OpenGL version: {}", version)};
+ }
+
+ ImGui_ImplSDL2_InitForOpenGL(m_window, glContext.get());
+ ImGui_ImplOpenGL3_Init();
+}
+
+MainWindow::~MainWindow()
+{
+ ImGui_ImplOpenGL3_Shutdown();
+ ImGui_ImplSDL2_Shutdown();
+}