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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-06-05 02:21:00 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-06-05 02:21:00 +0100 |
commit | e4ed331cea817e55956200c9c116f8d11b54c86b (patch) | |
tree | ff152032ea715d1dbac39904c154baae6e9202d1 /ui/gameMainWindow.h | |
parent | Build and link imgui with sdl2 and opengl2 backends (diff) | |
download | ilt-e4ed331cea817e55956200c9c116f8d11b54c86b.tar.bz2 ilt-e4ed331cea817e55956200c9c116f8d11b54c86b.tar.xz ilt-e4ed331cea817e55956200c9c116f8d11b54c86b.zip |
Add imgui init and shutdown to appbase and gamemainwindow
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index a4e822e..594843d 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -8,11 +8,15 @@ class GameMainWindow : public Window, SceneRenderer, public SceneProvider { public: GameMainWindow(size_t w, size_t h); + ~GameMainWindow() override; void tick(TickDuration) override; void render() const override; + NO_MOVE(GameMainWindow); + NO_COPY(GameMainWindow); + private: void content(const SceneShader &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; |