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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-05 02:21:00 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-05 02:21:00 +0100
commite4ed331cea817e55956200c9c116f8d11b54c86b (patch)
treeff152032ea715d1dbac39904c154baae6e9202d1 /ui/gameMainWindow.h
parentBuild and link imgui with sdl2 and opengl2 backends (diff)
downloadilt-e4ed331cea817e55956200c9c116f8d11b54c86b.tar.bz2
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Add imgui init and shutdown to appbase and gamemainwindow
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index a4e822e..594843d 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -8,11 +8,15 @@
class GameMainWindow : public Window, SceneRenderer, public SceneProvider {
public:
GameMainWindow(size_t w, size_t h);
+ ~GameMainWindow() override;
void tick(TickDuration) override;
void render() const override;
+ NO_MOVE(GameMainWindow);
+ NO_COPY(GameMainWindow);
+
private:
void content(const SceneShader &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;