summaryrefslogtreecommitdiff
path: root/ui/gameMainWindow.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-13 15:44:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-14 23:46:14 +0000
commitb27c66cb2aaa897e4c18b3be3a0b121b6695e7e1 (patch)
treedec28585a610de4618d392fe72fd4e4968c2f636 /ui/gameMainWindow.h
parentPass the output framebuffer id to scene renderer (diff)
downloadilt-b27c66cb2aaa897e4c18b3be3a0b121b6695e7e1.tar.bz2
ilt-b27c66cb2aaa897e4c18b3be3a0b121b6695e7e1.tar.xz
ilt-b27c66cb2aaa897e4c18b3be3a0b121b6695e7e1.zip
Refactor shading output components
SceneShader and Camera are part of SceneRenderer
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index c01888f..1e6af20 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -1,8 +1,6 @@
#pragma once
#include "chronology.hpp"
-#include "gfx/gl/camera.h"
-#include "gfx/gl/sceneShader.h"
#include "sceneRenderer.h"
#include "window.h"
#include <cstddef>
@@ -14,8 +12,4 @@ public:
void tick(TickDuration) override;
void render() const override;
-
-private:
- SceneShader shader;
- Camera camera;
};