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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-02 18:20:22 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-02 18:20:22 +0100 |
commit | 9d6d2c0eb21b6295b2668c23f0ef386d5827a83f (patch) | |
tree | ec4bedce6f3a695aa75412f30259e0f791f46f82 /ui/gameMainWindow.h | |
parent | Add an InstanceVertices partition perf test (diff) | |
parent | Build ImGui as a static library (diff) | |
download | ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.tar.bz2 ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.tar.xz ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.zip |
Psycho-rebased branch imgui on top of main
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index a4e822e..fcbd135 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -2,15 +2,18 @@ #include "chronology.h" #include "gfx/gl/sceneRenderer.h" -#include "window.h" +#include "windowContent.h" #include <cstddef> -class GameMainWindow : public Window, SceneRenderer, public SceneProvider { +class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider { public: GameMainWindow(size_t w, size_t h); + ~GameMainWindow() override; - void tick(TickDuration) override; + NO_MOVE(GameMainWindow); + NO_COPY(GameMainWindow); + void tick(TickDuration) override; void render() const override; private: |