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authorDan Goodliffe <dan@randomdan.homeip.net>2024-07-02 18:20:22 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-07-02 18:20:22 +0100
commit9d6d2c0eb21b6295b2668c23f0ef386d5827a83f (patch)
treeec4bedce6f3a695aa75412f30259e0f791f46f82 /ui/gameMainWindow.h
parentAdd an InstanceVertices partition perf test (diff)
parentBuild ImGui as a static library (diff)
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Psycho-rebased branch imgui on top of main
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index a4e822e..fcbd135 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -2,15 +2,18 @@
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
-#include "window.h"
+#include "windowContent.h"
#include <cstddef>
-class GameMainWindow : public Window, SceneRenderer, public SceneProvider {
+class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
GameMainWindow(size_t w, size_t h);
+ ~GameMainWindow() override;
- void tick(TickDuration) override;
+ NO_MOVE(GameMainWindow);
+ NO_COPY(GameMainWindow);
+ void tick(TickDuration) override;
void render() const override;
private: