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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
commit | 50d6f63fb28c82a35e68914fe941b685d26f6e89 (patch) | |
tree | 4a86d800d36341aedee7319307675cd1e6e5b784 /ui/gameMainWindow.h | |
parent | Support setting a viewPort uniform for those shaders which need it (diff) | |
download | ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.bz2 ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.xz ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.zip |
Add rendering support for point lights
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 8485266..fbba0cd 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -16,4 +16,5 @@ public: private: void content(const SceneShader &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; + void lights(const SceneShader &) const override; }; |