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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-14 02:11:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-14 02:11:02 +0000 |
commit | 4f22d5daca7d570dbd3caf3da18448350bf5f148 (patch) | |
tree | 5ad8270d71fedae674628d83f9814f62f95c02eb /ui/gameMainWindow.h | |
parent | Refactor to start splitting out UI components (diff) | |
download | ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.tar.bz2 ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.tar.xz ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.zip |
Single glContext shared between windows
Created by the first window, includes simplified refresh/render for single control point
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index affb389..124d776 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -16,7 +16,7 @@ public: void tick(TickDuration) override; - void Refresh(const GameState * gameState) const override; + void render(const GameState * gameState) const override; private: UIShader uiShader; |