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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-14 02:11:02 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-14 02:11:02 +0000
commit4f22d5daca7d570dbd3caf3da18448350bf5f148 (patch)
tree5ad8270d71fedae674628d83f9814f62f95c02eb /ui/gameMainWindow.h
parentRefactor to start splitting out UI components (diff)
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Single glContext shared between windows
Created by the first window, includes simplified refresh/render for single control point
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index affb389..124d776 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -16,7 +16,7 @@ public:
void tick(TickDuration) override;
- void Refresh(const GameState * gameState) const override;
+ void render(const GameState * gameState) const override;
private:
UIShader uiShader;