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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
commit | 3b791f79bf53e481d053ea4516eedce8be3423bf (patch) | |
tree | 39817b0996eaa867c7f7abbc5dbd5cb706ecbaa5 /ui/gameMainWindow.h | |
parent | Somewhat dirty but functional helper to save a texture (diff) | |
download | ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.bz2 ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.xz ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.zip |
Switch to a deferred lighting based render pipeline
Tidy-up required.
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 9cc72ab..2c2c501 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -3,10 +3,11 @@ #include "chronology.hpp" #include "gfx/gl/camera.h" #include "gfx/gl/shader.h" +#include "sceneRenderer.h" #include "window.h" #include <cstddef> -class GameMainWindow : public Window { +class GameMainWindow : public Window, SceneRenderer { public: GameMainWindow(size_t w, size_t h); |