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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-01 19:12:04 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-01 19:12:04 +0000
commit3b791f79bf53e481d053ea4516eedce8be3423bf (patch)
tree39817b0996eaa867c7f7abbc5dbd5cb706ecbaa5 /ui/gameMainWindow.h
parentSomewhat dirty but functional helper to save a texture (diff)
downloadilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.bz2
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Switch to a deferred lighting based render pipeline
Tidy-up required.
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index 9cc72ab..2c2c501 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -3,10 +3,11 @@
#include "chronology.hpp"
#include "gfx/gl/camera.h"
#include "gfx/gl/shader.h"
+#include "sceneRenderer.h"
#include "window.h"
#include <cstddef>
-class GameMainWindow : public Window {
+class GameMainWindow : public Window, SceneRenderer {
public:
GameMainWindow(size_t w, size_t h);