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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /ui/gameMainWindow.h | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h new file mode 100644 index 0000000..affb389 --- /dev/null +++ b/ui/gameMainWindow.h @@ -0,0 +1,27 @@ +#ifndef UI_GAMEMAINWINDOW_H +#define UI_GAMEMAINWINDOW_H + +#include "chronology.hpp" +#include "gfx/gl/camera.h" +#include "gfx/gl/shader.h" +#include "gfx/gl/uiShader.h" +#include "window.h" +#include <cstddef> + +class GameState; + +class GameMainWindow : public Window { +public: + GameMainWindow(size_t w, size_t h); + + void tick(TickDuration) override; + + void Refresh(const GameState * gameState) const override; + +private: + UIShader uiShader; + Shader shader; + Camera camera; +}; + +#endif |