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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
commit02c3f1fd622bb5b4da1462c5bb507a4a541447d5 (patch)
tree8db9ad8cc755cdab17d11a97309b3b147c576964 /ui/gameMainWindow.h
parentAdd imgui init and shutdown to appbase and gamemainwindow (diff)
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First cut reshuffling app/window/gl/render bits
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index 594843d..fcbd135 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -2,21 +2,20 @@
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
-#include "window.h"
+#include "windowContent.h"
#include <cstddef>
-class GameMainWindow : public Window, SceneRenderer, public SceneProvider {
+class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
GameMainWindow(size_t w, size_t h);
~GameMainWindow() override;
- void tick(TickDuration) override;
-
- void render() const override;
-
NO_MOVE(GameMainWindow);
NO_COPY(GameMainWindow);
+ void tick(TickDuration) override;
+ void render() const override;
+
private:
void content(const SceneShader &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;