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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /ui/gameMainWindow.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..43980e8 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,8 +17,8 @@ public:
void render() const override;
private:
- void content(const SceneShader &) const override;
+ void content(const SceneShader &, const Frustum &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
- void shadows(const ShadowMapper &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
};