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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /ui/gameMainSelector.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index 38d8eb1..9c05127 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -21,13 +21,13 @@ public:
virtual bool move(const SDL_MouseMotionEvent &, const Ray &);
virtual bool handleInput(const SDL_Event &, const Position & pos);
virtual void render(const UIShader & shader, const Position & pos) const;
- virtual void render(const Shader &) const;
+ virtual void render(const SceneShader &) const;
};
GameMainSelector(const Camera * c, glm::vec2 size);
void render(const UIShader & shader, const Position & pos) const override;
- void render(const Shader & shader) const override;
+ void render(const SceneShader & shader) const override;
bool handleInput(const SDL_Event & e, const Position &) override;