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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
commitd5cdbbf38380239524e351cb69aec94090884ca5 (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /ui/gameMainSelector.h
parentReformat with new clang-format (diff)
parentRemove more use of legacy types (diff)
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Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index 98cdf53..88db34b 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -1,6 +1,7 @@
#pragma once
#include "SDL_events.h"
+#include "config/types.h"
#include "special_members.h"
#include "uiComponent.h"
#include "worldOverlay.h"
@@ -26,7 +27,7 @@ public:
virtual void render(const SceneShader &) const;
};
- GameMainSelector(const Camera * c, glm::vec2 size);
+ GameMainSelector(const Camera * c, ScreenAbsCoord size);
void render(const UIShader & shader, const Position & pos) const override;
void render(const SceneShader & shader) const override;