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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /ui/gameMainSelector.h | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index 9c05127..aacd67a 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -7,6 +7,8 @@ #include <glm/glm.hpp> #include <memory> #include <string> + +class SceneShader; class Ray; class UIShader; class Camera; |