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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /ui/gameMainSelector.h
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
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Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index 98cdf53..88db34b 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -1,6 +1,7 @@
#pragma once
#include "SDL_events.h"
+#include "config/types.h"
#include "special_members.h"
#include "uiComponent.h"
#include "worldOverlay.h"
@@ -26,7 +27,7 @@ public:
virtual void render(const SceneShader &) const;
};
- GameMainSelector(const Camera * c, glm::vec2 size);
+ GameMainSelector(const Camera * c, ScreenAbsCoord size);
void render(const UIShader & shader, const Position & pos) const override;
void render(const SceneShader & shader) const override;