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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
commit | 30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7 (patch) | |
tree | 0e347320e8295f03efb3d12bd85e76f838bf51d3 /ui/gameMainSelector.h | |
parent | Always set pixel unpack alignment before generating font texture content (diff) | |
download | ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.bz2 ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.xz ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.zip |
Remove the static font cache
Each thing can own/share a font rendering itself
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index cc30707..ccf0fa0 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -2,7 +2,7 @@ #include "SDL_events.h" #include "config/types.h" -#include "special_members.h" +#include "font.h" #include "uiComponent.h" #include "worldOverlay.h" #include <glm/glm.hpp> @@ -40,5 +40,6 @@ public: private: const Camera * camera; + const Font font; std::string clicked; }; |