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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /ui/gameMainSelector.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index ccf0fa0..e715823 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -24,13 +24,13 @@ public:
virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &);
virtual bool handleInput(const SDL_Event &, const Position & pos);
virtual void render(const UIShader & shader, const Position & pos) const;
- virtual void render(const SceneShader &) const;
+ virtual void render(const SceneShader &, const Frustum &) const;
};
GameMainSelector(const Camera * c, ScreenAbsCoord size);
void render(const UIShader & shader, const Position & pos) const override;
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
bool handleInput(const SDL_Event & e, const Position &) override;