summaryrefslogtreecommitdiff
path: root/ui/gameMainSelector.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /ui/gameMainSelector.cpp
parentTidied Scene Renderer (diff)
downloadilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2
ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz
ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip
Rename Shader to SceneShader
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r--ui/gameMainSelector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index a5356ab..0fbf687 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -29,7 +29,7 @@ GameMainSelector::render(const UIShader & shader, const Position & parentPos) co
}
void
-GameMainSelector::render(const Shader & shader) const
+GameMainSelector::render(const SceneShader & shader) const
{
if (target) {
target->render(shader);
@@ -112,6 +112,6 @@ GameMainSelector::Component::render(const UIShader &, const UIComponent::Positio
}
void
-GameMainSelector::Component::render(const Shader &) const
+GameMainSelector::Component::render(const SceneShader &) const
{
}