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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
commit | d6e99a696aa582b81018078b68f6600c8030d643 (patch) | |
tree | 5c1451bbc76c31f78ddd169fca7780a0943f5910 /ui/gameMainSelector.cpp | |
parent | Reformat with new clang-format (diff) | |
download | ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.bz2 ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.xz ilt-d6e99a696aa582b81018078b68f6600c8030d643.zip |
WIP typedefing all the things - headers
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 6c6935c..808e0e4 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -14,7 +14,7 @@ #include <typeinfo> #include <vector> -GameMainSelector::GameMainSelector(const Camera * c, glm::vec2 size) : UIComponent {{{}, size}}, camera {c} { } +GameMainSelector::GameMainSelector(const Camera * c, ScreenAbsCoord size) : UIComponent {{{}, size}}, camera {c} { } constexpr glm::vec2 TargetPos {5, 45}; |