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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
commit | 30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7 (patch) | |
tree | 0e347320e8295f03efb3d12bd85e76f838bf51d3 /ui/gameMainSelector.cpp | |
parent | Always set pixel unpack alignment before generating font texture content (diff) | |
download | ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.bz2 ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.xz ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.zip |
Remove the static font cache
Each thing can own/share a font rendering itself
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index a577838..5bef48d 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -8,14 +8,16 @@ #include <game/selectable.h> #include <game/worldobject.h> // IWYU pragma: keep #include <gfx/gl/camera.h> -#include <math.h> #include <optional> -#include <span> #include <stream_support.h> #include <typeinfo> -#include <vector> -GameMainSelector::GameMainSelector(const Camera * c, ScreenAbsCoord size) : UIComponent {{{}, size}}, camera {c} { } +const std::filesystem::path fontpath {"/usr/share/fonts/hack/Hack-Regular.ttf"}; + +GameMainSelector::GameMainSelector(const Camera * c, ScreenAbsCoord size) : + UIComponent {{{}, size}}, camera {c}, font {fontpath, 15} +{ +} constexpr ScreenAbsCoord TargetPos {5, 45}; @@ -26,7 +28,7 @@ GameMainSelector::render(const UIShader & shader, const Position & parentPos) co target->render(shader, parentPos + position + TargetPos); } if (!clicked.empty()) { - Text {clicked, {{50, 10}, {0, 15}}, {1, 1, 0}}.render(shader, parentPos); + Text {clicked, font, {{50, 10}, {0, 15}}, {1, 1, 0}}.render(shader, parentPos); } } |