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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-06 20:48:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 01:02:02 +0000 |
commit | 2f8d7643d03f39fa848576692264d0fe3a37ed91 (patch) | |
tree | f4578e2ce3020c04a206f9eb0bc02587de5b3d6a /ui/gameMainSelector.cpp | |
parent | Don't request a specific OpenGL version, just check we get something sufficie... (diff) | |
download | ilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.tar.bz2 ilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.tar.xz ilt-2f8d7643d03f39fa848576692264d0fe3a37ed91.zip |
Reformat with new clang-format
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 081718d..6c6935c 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -15,6 +15,7 @@ #include <vector> GameMainSelector::GameMainSelector(const Camera * c, glm::vec2 size) : UIComponent {{{}, size}}, camera {c} { } + constexpr glm::vec2 TargetPos {5, 45}; void |