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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
commit | 108bf5b2424da06aa2e1735ffd10a2b713834db8 (patch) | |
tree | af0918a6a266aa7e6ee1d8129df6d5ef9fc4f8ab /ui/gameMainSelector.cpp | |
parent | Remove more use of legacy types and unnecessary pointers from selectable inte... (diff) | |
parent | Remove Position3D from RailVehicle (diff) | |
download | ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.bz2 ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.xz ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.zip |
Merge branch 'template-types'
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r-- | ui/gameMainSelector.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 703cfab..a577838 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -71,7 +71,7 @@ GameMainSelector::handleInput(const SDL_Event & e, const Position & parentPos) } void -GameMainSelector::defaultClick(const Ray & ray) +GameMainSelector::defaultClick(const Ray<GlobalPosition3D> & ray) { BaryPosition baryPos {}; RelativeDistance distance {}; @@ -90,13 +90,13 @@ GameMainSelector::defaultClick(const Ray & ray) } bool -GameMainSelector::Component::click(const SDL_MouseButtonEvent &, const Ray &) +GameMainSelector::Component::click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) { return false; } bool -GameMainSelector::Component::move(const SDL_MouseMotionEvent &, const Ray &) +GameMainSelector::Component::move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) { return false; } |