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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:04:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:04:31 +0000 |
commit | 6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 (patch) | |
tree | 46c42bcbef1f12c4f46d53b4e0c4736bea506b51 /ui/editNetwork.h | |
parent | Unified crossProduct (diff) | |
download | ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.tar.bz2 ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.tar.xz ilt-6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6.zip |
Template Ray on position type
Diffstat (limited to 'ui/editNetwork.h')
-rw-r--r-- | ui/editNetwork.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h index e1aaa61..c8a2f13 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -9,14 +9,14 @@ #include <gfx/models/texture.h> #include <optional> -class Ray; +template<typename> class Ray; class EditNetwork : public GameMainSelector::Component, public WorldOverlay { public: explicit EditNetwork(Network *); - bool click(const SDL_MouseButtonEvent & e, const Ray &) override; - bool move(const SDL_MouseMotionEvent & e, const Ray &) override; + bool click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> &) override; + bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override; bool handleInput(const SDL_Event & e, const UIComponent::Position &) override; void render(const SceneShader &) const override; void render(const UIShader & shader, const UIComponent::Position & pos) const override; @@ -28,8 +28,8 @@ public: virtual ~Builder() = default; virtual void render(const SceneShader & shader) const; virtual std::string hint() const = 0; - virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray &) = 0; - virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray &) = 0; + virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) = 0; + virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) = 0; using Ptr = std::unique_ptr<Builder>; |