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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-26 17:48:11 +0000 |
commit | 30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7 (patch) | |
tree | 0e347320e8295f03efb3d12bd85e76f838bf51d3 /ui/editNetwork.h | |
parent | Always set pixel unpack alignment before generating font texture content (diff) | |
download | ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.bz2 ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.tar.xz ilt-30f58cc3832bd1b5a5cadf4b0a4a9d47d024f9f7.zip |
Remove the static font cache
Each thing can own/share a font rendering itself
Diffstat (limited to 'ui/editNetwork.h')
-rw-r--r-- | ui/editNetwork.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h index 23dcf43..ec06fa7 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -7,7 +7,6 @@ #include <game/gamestate.h> #include <game/network/network.h> #include <gfx/models/texture.h> -#include <optional> template<typename> class Ray; @@ -43,6 +42,7 @@ private: Mode<Builder::Ptr, ModeSecondClick::NoAction> mode {builder}; Toolbar builderToolbar; Texture blue; + const Font font; }; template<typename T> class EditNetworkOf : public EditNetwork { |