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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /ui/editNetwork.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'ui/editNetwork.h')
-rw-r--r--ui/editNetwork.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h
index 2ae467d..ae887bd 100644
--- a/ui/editNetwork.h
+++ b/ui/editNetwork.h
@@ -18,7 +18,7 @@ public:
bool click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> &) override;
bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override;
bool handleInput(const SDL_Event & e, const UIComponent::Position &) override;
- void render(const SceneShader &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
void render(const UIShader & shader, const UIComponent::Position & pos) const override;
using NetworkClickPos = std::variant<GlobalPosition3D, Node::Ptr>;
@@ -26,7 +26,7 @@ public:
class Builder {
public:
virtual ~Builder() = default;
- virtual void render(const SceneShader & shader) const;
+ virtual void render(const SceneShader & shader, const Frustum &) const;
virtual std::string hint() const = 0;
virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) = 0;
virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) = 0;