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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /ui/editNetwork.cpp | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r-- | ui/editNetwork.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 277407f..991cbc3 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -5,7 +5,7 @@ #include "text.h" #include <game/gamestate.h> #include <game/geoData.h> -#include <gfx/gl/shader.h> +#include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> constexpr const glm::u8vec4 TRANSPARENT_BLUE {30, 50, 255, 200}; @@ -47,17 +47,17 @@ EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & pare } void -EditNetwork::render(const Shader & shader) const +EditNetwork::render(const SceneShader & shader) const { if (builder) { blue.bind(); - shader.setModel(Location {}, Shader::Program::StaticPos); + shader.setModel(Location {}, SceneShader::Program::StaticPos); builder->render(shader); } } void -EditNetwork::Builder::render(const Shader & shader) const +EditNetwork::Builder::render(const SceneShader & shader) const { candidateLinks.apply<const Renderable>(&Renderable::render, shader); } |