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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 17:04:40 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-08 17:04:40 +0100 |
commit | f6890e8077133b5dd2cc0a92270d2a328d6c5ab9 (patch) | |
tree | e24cf13bf3e5d90409ed46a86f87668718e48fcf /ui/editNetwork.cpp | |
parent | Add collection methods for finding and/or creating objects (diff) | |
download | ilt-f6890e8077133b5dd2cc0a92270d2a328d6c5ab9.tar.bz2 ilt-f6890e8077133b5dd2cc0a92270d2a328d6c5ab9.tar.xz ilt-f6890e8077133b5dd2cc0a92270d2a328d6c5ab9.zip |
Initial commit of a basic working network editor
Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r-- | ui/editNetwork.cpp | 48 |
1 files changed, 42 insertions, 6 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 6cf0eae..a51d7fb 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -1,17 +1,53 @@ #include "editNetwork.h" +#include "builders/straight.h" +#include "text.h" +#include <game/gamestate.h> +#include <game/geoData.h> -void -EditNetwork::click(const Ray &) +EditNetwork::EditNetwork(Network * n) : + network {n}, builderToolbar { + {"ui/icon/network.png", mode.toggle<BuilderStraight>()}, + } { } -void -EditNetwork::move(const Ray &) +EditNetwork::~EditNetwork() = default; + +bool +EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray) +{ + if (builder) { + builder->click(network, gameState->geoData.get(), e, ray); + return true; + } + return false; +} + +bool +EditNetwork::move(const SDL_MouseMotionEvent &, const Ray &) { + return false; } bool -EditNetwork::handleMove() +EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & parentPos) +{ + return builderToolbar.handleInput(e, parentPos); +} + +void +EditNetwork::render(const Shader & shader) const +{ + if (builder) { + builder->render(shader); + } +} + +void +EditNetwork::render(const UIShader & shader, const UIComponent::Position & parentPos) const { - return true; + if (builder) { + Text {builder->hint(), {{50, 10}, {0, 15}}, {1, 1, 0}}.render(shader, parentPos); + } + builderToolbar.render(shader, parentPos); } |