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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-12 00:23:42 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-12 00:23:42 +0100 |
commit | b3105c56c277f6e1e27a3e5e5ee5e1b6c3f47afd (patch) | |
tree | 2f136cb121ef5aa5a78267ccbfa220ca87b56aac /ui/editNetwork.cpp | |
parent | Split definition creation from link creation (diff) | |
download | ilt-b3105c56c277f6e1e27a3e5e5ee5e1b6c3f47afd.tar.bz2 ilt-b3105c56c277f6e1e27a3e5e5ee5e1b6c3f47afd.tar.xz ilt-b3105c56c277f6e1e27a3e5e5ee5e1b6c3f47afd.zip |
Split link generation definitions according to terrain
Copies the same imperfect logic from old link addition functions.
Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r-- | ui/editNetwork.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index cab13f2..98a60d3 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -21,7 +21,8 @@ EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3 } else { if (const auto def = resolveRay(ray)) { - candidates = network->create(CreationDefinition {.fromEnd = *currentStart, .toEnd = *def}); + candidates = network->create( + gameState->terrain.get(), CreationDefinition {.fromEnd = *currentStart, .toEnd = *def}); for (const auto & link : candidates) { network->add(gameState->terrain.get(), link); } @@ -46,7 +47,8 @@ EditNetwork::move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ra { if (currentStart) { if (const auto def = resolveRay(ray)) { - candidates = network->create(CreationDefinition {.fromEnd = *currentStart, .toEnd = *def}); + candidates = network->create( + gameState->terrain.get(), CreationDefinition {.fromEnd = *currentStart, .toEnd = *def}); } } return false; |