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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-14 18:15:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-14 18:15:53 +0100
commit0d59b73de4e51a3a5b3c680f3dca97c2b942cc09 (patch)
treea4db615632e0d0ce7f4edb5cf57e60d39198bc87 /ui/builders
parentNetwork candidate links (diff)
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Builders manage a collection of candidate links rendered by the base builder
Diffstat (limited to 'ui/builders')
-rw-r--r--ui/builders/join.cpp19
-rw-r--r--ui/builders/join.h2
-rw-r--r--ui/builders/straight.cpp20
-rw-r--r--ui/builders/straight.h2
4 files changed, 31 insertions, 12 deletions
diff --git a/ui/builders/join.cpp b/ui/builders/join.cpp
index cc2ca2d..caa635f 100644
--- a/ui/builders/join.cpp
+++ b/ui/builders/join.cpp
@@ -1,11 +1,6 @@
#include "join.h"
#include <game/geoData.h>
-void
-BuilderJoin::render(const Shader &) const
-{
-}
-
std::string
BuilderJoin::hint() const
{
@@ -16,6 +11,19 @@ BuilderJoin::hint() const
}
void
+BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent &, const Ray & ray)
+{
+ if (p1) {
+ if (const auto p = network->intersectRayNodes(ray)) {
+ candidateLinks.objects = network->candidateJoins(p1->pos, p->pos);
+ }
+ else {
+ candidateLinks.removeAll();
+ }
+ }
+}
+
+void
BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray & ray)
{
switch (e.button) {
@@ -24,6 +32,7 @@ BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEven
if (p1) {
create(network, p1, p);
p1.reset();
+ candidateLinks.removeAll();
}
else {
p1 = p;
diff --git a/ui/builders/join.h b/ui/builders/join.h
index 30d39cd..bb0bd4c 100644
--- a/ui/builders/join.h
+++ b/ui/builders/join.h
@@ -5,9 +5,9 @@ class Network;
class GeoData;
class BuilderJoin : public EditNetwork::Builder {
- void render(const Shader &) const override;
std::string hint() const override;
void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override;
+ void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override;
void create(Network * network, const Node::Ptr & p1, const Node::Ptr & p2) const;
diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp
index 7024746..477b40d 100644
--- a/ui/builders/straight.cpp
+++ b/ui/builders/straight.cpp
@@ -1,11 +1,6 @@
#include "straight.h"
#include <game/geoData.h>
-void
-BuilderStraight::render(const Shader &) const
-{
-}
-
std::string
BuilderStraight::hint() const
{
@@ -16,6 +11,19 @@ BuilderStraight::hint() const
}
void
+BuilderStraight::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray)
+{
+ if (p1) {
+ if (const auto p = geoData->intersectRay(ray)) {
+ candidateLinks.objects = network->candidateStraight(*p1, *p);
+ }
+ else {
+ candidateLinks.removeAll();
+ }
+ }
+}
+
+void
BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray)
{
switch (e.button) {
@@ -23,12 +31,14 @@ BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_Mou
if (const auto p = geoData->intersectRay(ray)) {
if (p1) {
create(network, *p1, *p);
+ candidateLinks.removeAll();
}
p1 = *p;
}
return;
case SDL_BUTTON_MIDDLE:
p1.reset();
+ candidateLinks.removeAll();
return;
}
}
diff --git a/ui/builders/straight.h b/ui/builders/straight.h
index 77847dd..1cde2b0 100644
--- a/ui/builders/straight.h
+++ b/ui/builders/straight.h
@@ -5,9 +5,9 @@ class Network;
class GeoData;
class BuilderStraight : public EditNetwork::Builder {
- void render(const Shader &) const override;
std::string hint() const override;
void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override;
+ void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override;
void create(Network * network, glm::vec3 p1, glm::vec3 p2) const;